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Evolutionary-game-based dynamical tuning for multi-objective model predictive control

机译:多目标模型预测控制的基于演化博弈的动态调整

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摘要

Model predictive control (MPC) is one of the most used optimization-based control strategies for large-scale systems, since this strategy allows to consider a large number of states and multi-objective cost functions in a straightforward way. One of the main issues in the design of multi-objective MPC controllers, which is the tuning of the weights associated to each objective in the cost function, is treated in this work. All the possible combinations of weights within the cost function affect the optimal result in a given Pareto front. Furthermore, when the system has time-varying parameters, e.g., periodic disturbances, the appropriate weight tuning might also vary over time. Moreover, taking into account the computational burden and the selected sampling time in the MPC controller design, the computation time to find a suitable tuning is limited. In this regard, the development of strategies to perform a dynamical tuning in function of the system conditions potentially improves the closed-loop performance. In order to adapt in a dynamical way the weights in the MPC multi-objective cost function, an evolutionary game approach is proposed. This approach allows to vary the prioritization weights in the proper direction taking as a reference a desired region within the Pareto front. The proper direction for the prioritization is computed by only using the current system values, i.e., the current optimal control action and the measurement of the current states, which establish the system cost function over a certain point in the Pareto front. Finally, some simulations of a multi-objective MPC for a real multivariable case study show a comparison between the system performance obtained with static and dynamical tuning.
机译:模型预测控制(MPC)是大型系统中最常用的基于优化的控制策略之一,因为该策略允许直接考虑大量状态和多目标成本函数。这项工作解决了多目标MPC控制器设计中的主要问题之一,即调整与成本函数中每个目标相关的权重。成本函数内权重的所有可能组合都会影响给定Pareto前沿的最佳结果。此外,当系统具有时变参数,例如周期性干扰时,适当的权重调整也可能随时间变化。此外,考虑到MPC控制器设计中的计算负担和选择的采样时间,找到合适的调谐所需的计算时间受到限制。在这方面,开发根据系统条件进行动态调整的策略可能会改善闭环性能。为了动态地调整MPC多目标成本函数中的权重,提出了一种演化博弈方法。该方法允许在适当的方向上改变优先权重,以帕累托前沿内的期望区域作为参考。仅通过使用当前系统值,即当前最优控制动作和当前状态的测量,就可以确定用于优先级划分的正确方向,这些当前值在帕累托前沿的某个点上建立了系统成本函数。最后,针对实际多变量案例研究的多目标MPC的一些仿真显示了通过静态和动态调整获得的系统性能之间的比较。

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